Hikaru No Go Vol 4

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go! -- VIZ Media

ISBN10 : 9781421551302 , ISBN13 : 1421551306

Page Number : 199

Hikaru No Go

Yumi Hotta Ghost stories

Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention.

ISBN10 : 141560052X , ISBN13 : 9781415600528

Page Number : 198

Hikaru No Go Vol 4

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!

ISBN10 : 1591166888 , ISBN13 : 9781591166887

Page Number : 0

Hikaru No Go Vol 6

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! -- VIZ Media

ISBN10 : 9781421551753 , ISBN13 : 1421551756

Page Number : 214

Hikaru No Go

Yumi Hotta Turtleback Books Comics & Graphic Novels

Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team.

ISBN10 : 1417734531 , ISBN13 : 9781417734535

Page Number : 0

4

Yumi Hotta NED Comics & Graphic Novels

ISBN10 : , ISBN13 :

Page Number : 225

Hikaru No Go

Yumi Hotta

ISBN10 : 3551779961 , ISBN13 : 9783551779960

Page Number : 207