Hikaru No Go Vol 10

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position! -- VIZ Media

ISBN10 : 9781421553184 , ISBN13 : 142155318X

Page Number : 206

Hikaru No Go 10

Yumi Hotta Turtleback Books Juvenile Fiction

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

ISBN10 : 1417799129 , ISBN13 : 9781417799121

Page Number :

Hikaru No Go Vol 10

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!

ISBN10 : 1421510677 , ISBN13 : 9781421510675

Page Number : 208

Hikaru No Go Vol 14

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! -- VIZ Media

ISBN10 : 9781421555164 , ISBN13 : 1421555166

Page Number : 192

Hikaru No Go Vol 16

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media

ISBN10 : 9781421556062 , ISBN13 : 1421556065

Page Number : 194

Hikaru No Go Vol 5

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew.... -- VIZ Media

ISBN10 : 9781421551746 , ISBN13 : 1421551748

Page Number : 206

Hikaru No Go Vol 4

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go! -- VIZ Media

ISBN10 : 9781421551302 , ISBN13 : 1421551306

Page Number : 202