Hikaru No Go Vol 10

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position! -- VIZ Media

ISBN10 : 9781421553184 , ISBN13 : 142155318X

Page Number : 206

Hikaru No Go Vol 10

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!

ISBN10 : 1421510677 , ISBN13 : 9781421510675

Page Number : 208

Hikaru No Go 10

Yumi Hotta Turtleback Books Juvenile Fiction

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

ISBN10 : 1417799129 , ISBN13 : 9781417799121

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Hikaru No Go

Yumi Hotta Viz Comics & Graphic Novels

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

ISBN10 : 1421515105 , ISBN13 : 9781421515106

Page Number : 216

Hikaru No Go Vol 14

Yumi Hotta VIZ Media LLC Comics & Graphic Novels

When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! -- VIZ Media

ISBN10 : 9781421555164 , ISBN13 : 1421555166

Page Number : 189

Hikaru No Go 14

Yumi Hotta Paw Prints

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

ISBN10 : 1439578419 , ISBN13 : 9781439578414

Page Number : 0

Hikaru No Go Sai Vs Toya Koyo

Yumi Hotta Ghosts

"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.

ISBN10 : OCLC:56608753 , ISBN13 :

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